Secondary Research
Paranormal Activity 3 Trailer
The Paranormal Acitivity 3 trailer would be good archieve material to use in our documentary as it's all linked in to supernatural experiences and is a movie that was enjoyed by our target audience age range of 16+. It's a good example to put into our documentary as it will make it more interesting and enjoyable to watch. 'movies could work just as well if they were unconnected vignettes of people having supernatural experiences.'
http://www.seattlepulp.com/arts-entertainment/reviews/132499673.html?tab=video&c=y Supernatural experiences are an interesting subject to do our documentary about.
Britney Spears - Radiance - Perfume Advert
This Britney Spears perfume advert links into to the whole fortune reading and having your fortune read by a fortune teller in order to advertise her new perfume 'Radiance.' This is a good example of advertising fortune telling as they've got a popular celebrity included within the advert and has fortune telling involved. It uses mysterical music in the background aswell which fits in with supernatural experiences.
http://www.youtube.com/watch?v=BM-gBByr6x4
Differnt types of horoscopes
how they read peoples hands and tell them their fortune.
Horoscopes in magazines show you different things from your horoscope.
There are horoscopes in a lot of the back of magazines.
On one site i looked at was the 'Gipsy Fortune Teller, Questions Valley,' this site read your fortune, to do this you would pick a certain topic out of, love and relationship, past presence and future, cooperation and friendship and influences and challenges. Whilst on this site when picking your three chosen cards it would turn your cards the opposite way so you were able to see them and read what your future says. Also on this site was card reading, there was a crystal ball, you then had to shuffle the cards and select a card you would like to reveal your future.
When browsing the web I found many websites containing information, public stories and articles on supernatural experiences such as ghosts, orbs, demons and spirits. At the end of a story there would usually be a button which you could click to comment on what had been said to have your opinion, a lot of the websites had conversations on supernatural experiences. There were many websites on sleep paralysis, tarot cards, ghost stories and experiences, paranormal investigations, ouiji boards and so on.
On another site i looked into it qouted that:
Since ancient times man has strived to search out the unknown. His pursuit of knowledge of the future has led to the creation of many different methods of
fortune telling such as
astrology, numerology, I - ching, crystallomancy (reading of a crystal ball), palmistry (cheiromancy), as well as
psychic readings to mention but a few.
Fortune-telling is defined as the practice of predicting the future, usually of an individual, through mystical or supernatural means.
It is impossible to trace the prehistoric beginnings of cardlore, as
divination by the
cards is of great antiquity. One theory holds that Europe obtained playing cards from the East, notably India and China after the invention of paper. Indian cards have many distinctive elements, such as being round, being generally hand painted with intricate designs and comprising more than four suits (often as many as twelve). Ancient Chinese "money cards" have four "suits": coins (or cash), strings of coins (which may have been misinterpreted as sticks from crude drawings), myriads of strings, and tens of myriads. These were represented by ideograms, with numerals of 2-9 in the first three suits and numerals 1-9 in the "tens of myriads". The first cards may have been actual paper currency which were both the tools of gaming and the stakes being played for. The designs on modern Mahjong tiles and dominoes likely evolved from those earliest playing cards. The Chinese word p'ai is used to describe both paper cards and gaming tiles. Another theory separates the cards of the West entirely from those of the East and holds that Western cards originated in northern Italy early in the 15th century (1420-1440). While in medieval Holland, the Dutch invented a game called "ik ben de meester van het heelal" which means "I am the master of the Universe". This was followed by the introduction of a similar Italian made a game called "soro il padorone dell'universo" which means "Master of the Universe".
The earliest cards found in Europe were the Tarot. These symbolical numerical
cards forming a
Pack of 78 are the immediate predecessors of our own modern day
playing cards. The first
tarot cards were lavish hand-painted decks from the courts of the nobility. Originally the cards were called carte da trionfi (cards of the triumphs). Around 1530 (about 100 years after the origin of the cards), the word tarocchi (singular tarocco) begins to be used to distinguish them from a new game of triumphs or trumps then being played with ordinary playing cards. The word
Tarot is believed to have been derived from tarotee, meaning cross, in reference to the diagonally crossed lines on the rear of the early cards. Since the 1700s tarot cards have been widely used for fortune telling and divination of the future, and it is also linked by many occult and hermetic authors to a mystical system of Hebrew Cabbala, (also Kaballah and Qabala) even ancient Egyptian spiritual beliefs. Divination of the future from the tarot deck is in fact, credited mainly to the Jewish astrologer and cabbalist, Jacque Gringonneur. Just like contemporary playing cards, the
tarot deck also consists of four suits, namely Cups, Wands, Swords and Pentacles. The oldest surviving tarot cards are three mid-15th century sets all made for members of the Visconti family, rulers of Milan. The oldest existing tarot deck was painted to celebrate a mid-15th century wedding joining the ruling Visconti and Sforza families of Milan, probably painted by Bonifacio Bembo and other miniaturists of the Ferrara school. 35 of the cards are now in the Pierpont Morgan Library, New York. Of the original cards, 35 are in the Pierpont-Morgan Library, 26 cards are at the Accademia Carrara, 13 are at the Casa Colleoni, 4 cards being lost (the Devil, the Tower, the Three of Swords, and the Knight of Coins). This "Visconti-Sforza" deck, which has been widely reproduced in varying quality, combines the Minor Arcana (the original suits of (Swords, Wands, Pentacles & Cups, and face cards King, Queen, Knave and Page) with Major Arcana that apparently combine already traditional iconography with considerable artistic license, a sign that the original significance of the designs was already lost. More simply-drawn decks survive from Marseilles, France, from the early 16th century.
Primary Research
20 out of 30 said they believed in the Supernatural.
15 out of 30 said they would go and pay for a fortune telling
18 out of 30 said they read horoscopes and 12 of them said they believed they were true
15 out of 30 said they think fortune telling are true, and the other 15 said false.
These were a few books we found in the lrc at college holding information on what we could include in our documentary, we gathered a few books and read parts of them to see if we could find anything interesting for our research for our documentary.
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